yeenoghu hezrou statsbluff park long beach

yeenoghu hezrou stats


Any creature in the space where the spike emerges must make a DC 24 Dexterity saving throw. Yeenoghu possessed a personal honor guard of sixty-six gnolls that he could summon onto the battlefield to aid him, although this small legion was primarily for show. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. On a successful check, the spell ends.You project a phantasmal image of a creature’s worst fears. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. He could cause iron spikes to rise from the ground and impale those underneath them, as well as fill gnolls and hyenas with a bloodthirsty rage.Yeenoghu once took over the layer above his own, known by most as the White Kingdom. He doesn’t parlay; to meet him is to do battle with him—unless he becomes bored. Yeenoghu causes an iron spike—5 feet tall and 1 inch in diameter—to burst from the ground at a point he can see within 100 feet of him.

When the demon lord hunted across the Material Plane, packs of hyenas followed in his wake. " Yeenoghu is special because he embodies killing. The spell ends for a target that attacks or casts a spell.This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. Yeenoghu’s lair is a place of blood and death, populated by gnolls, hyenas, and ghouls, and there are few structures or signs of civilization on his layer of the Abyss.On initiative count 20 (losing initiative ties), Yeenoghu can take a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row.The region containing Yeenoghu’s lair is warped by his magic, creating one or more of the following effects:If Yeenoghu dies, these effects fade over the course of 1d10 days.If a creature goes mad in Yeenoghu’s lair or within line of sight of the demon lord, roll on the Madness of Yeenoghu table to determine the nature of the madness, which is a character flaw that lasts until cured. Yeenoghu regains spent legendary actions at the start of his turn.

Anything the target is wearing or carrying is invisible as long as it is on the target’s person. He also planned for future invasions of other layers of the Abyss, targeting weaker entities to conquer.Yeenoghu was the patron of all gnolls, having earlier displaced Yeenoghu's worshipers mostly consisted of gnolls, although he accepted servants from all races, known as Fangs. His canine chest was armored with a patchwork of discarded Yeenoghu's desires were savage in nature, wanting slaughter and destruction above all else. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw.

Only one legendary action option can be used at a time and only at the end ofanother creature’s turn. Claw. The DC equals 10 + the spell’s level. Hit: 11 (2d6 + 4) slashing damage. He craves nothing more than the utter defeat of all those who stand against him and is relentless in his pursuit of feeding the emptiness of his existence with the frantic screams of those he slays.

“Seen casually” is someplace you have seen more than once but with which you aren’t very familiar. Perhaps you tried to scry an enemy’s sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.Yeenoghu can take 3 legendary actions, choosing from the options below. Yeenoghu appeared as a gnoll-like creature, 12‒14 ft (3.7‒4.3 m) tall with a grinning skull-like face and a leering pair of burning emerald or amber eyes atop his seemingly emaciated form.

If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature.The destination you choose must be known to you, and it must be on the same plane of existence as you.

The Claws of Fury were his elite combat force, comprised of extremely capable gnoll warriors.It was the duty of Yeenoghu's faithful to oppose the hordes of Gorellik and the entities of giant pantheons.Despite not being the creator of the gnolls, Yeenoghu still had the mysterious ability to create them from hyenas.
The Beast of Butchery appears as a great battle-scarred gnoll, towering 14 feet tall. Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Large / Uncommon. He took great pleasure in inflicting terror and sorrow before his victims' deaths, destroying treasured possessions and crushing their hopes. “Viewed once” is a place you have seen once, possibly using magic. Patchwork armor made of discarded shields and breastplates is lashed onto his body with heavy chains, decorated by the flayed skins of his foes. The gnolls are his instruments, and he drives them to ever-greater atrocities in his name. Yeenoghu makes a flail attack. Yeenoghu makes a bite attack against each creature within 10 feet of him. Have/Want. If the attack hits, the target must succeed on a DC 24 Strength saving throw or be pushed 15 feet in a straight line away from Yeenoghu. Because of the gnoll's lack of care for their history and the absence of a creator myth Yeenoghu dominated the gnoll race as their supposed original creator.Yeenoghu's challenge rating was lowered from 22 to 20 by Take your favorite fandoms with you and never miss a beat. Hit: 15 (2d10 + 4) piercing damage. Hit: 11 (2d6 + 4) slashing damage. The insults he hurled at his opponents were rumored to be dangerous curses he used to weaken his enemies.At his leisure, Yeenoghu could summon to his hand the three-headed magical It was a place of blood and death from which he could exert a certain level of control.

Your familiarity with the destination determines whether you arrive there successfully. Hit: 15 (2d10 + 4) piercing damage. The rest of his body was pale and gray, his leathery hide contrasting with his taut mane and a crest of blackened spines within it. Yeenoghu is the Gnoll Lord, and his creations are made in his twisted image.
Multiattack: The hezrou makes three attacks: one with its bite and two with its claws.

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