tera races and classes combinationsbluff park long beach

tera races and classes combinations


At maximum, Penetrating Arrow’s range can be increased to roughly 21 meters with Glyphs. This is very similar to Sorcerer’s Glacial Retreat; right down to the 70% snare.A skilled Priest can keep their entire group alive and maintain a good amount of DPS in PvE scenarios. Castanic Male Lancers, in most cases, And of course, coming in as the shortest of the males; the cute and cuddly Popori. This was replaced by their self-heal. They have the lowest HP pool, lowest damage (tied with Mystic), lowest Critical Hit (tied with Mystic), lowest weapon damage (also tied with Mystic), wield Staffs, and wear cloth armor. My ninja has been about L30 for a year... :D
The second trap that an Archer acquires is called Incendiary Trap. They have fewer taunt options than a Lancer, but their higher DPS, as well as an AoE stun, make them a viable option as a tank. The large hitbox of Aman females makes them ideal Lancers, although you will see the occasional Slayer, Berserker, and even Priest or Sorcerer in some cases. 3. I might try Warrior - I just tried Ninja and it felt a little too much like I had to always have a Dash or a Decoy or I was screwed As with Berserker and the Ranged DPS classes, they are meant to flank their enemies and attack from behind or the sides where they will hopefully not be hit.Slayer’s are in the mid-range of attack speed, a 0.6 which they are tied with Priest and Mystic for. Warrior is a hybrid class - can be played as melee damage dealer (in Assault Stance) and as tank (in Defensive Stance). This lethal combination can result in the Archer critical hitting PvP targets for all of their HP. As with the Elin, Popori are rather popular, so there are Popori of many classes running around. They are very close in size, but generally the males of each set have the larger hitbox. 2. Hitboxes determine not only how easy you are to hit, but also how easy you are to Other classes are better suited to be small; such as Priests, Archers, and so on. I’m here to give you an in-depth look at the races and classes of TERA, and give you information you should take into consideration when you are choosing a race and class.Let’s start off with classes; this is the slightly less complex of the two subjects.There are eight classes in TERA, which can be divided into four categories; Tank, Melee DPS, Support, and Ranged DPS.The first thing I would like to mention to you is damage in TERA. Elin hitboxes were adjusted at one point due to Lancers being a popular class choice in Korea…and Priests not being able to heal them because of their size. Humans are probably the best PvP race in TERA, at least from a racial skill standpoint. However their racial skills may not be the best choice for a Lancer. Their range however, is fifteen meters.Sorcerers, surprisingly, have a higher HP pool than Archers, but this is countered by the fact they wear cloth armor. If your team is dumb and gets hit by every skill the mob uses, you may want to consider yelling at them or sticking to just healing.Mystics are a strange support class; sporting pets, debuffs, heals, and buffs. Despite their low HP pool, they are not quite as fragile as other ranged/support classes due to the fact they wear light armor, and not cloth. Despite this slow attack speed, Berserkers can crank out a great deal of damage, with their high damage and weapon damage ratings. This sleep is easy to dodge however, but can be extremely useful in team fights.

And of course, they have an AoE taunt.Lancers are not only sturdy, but one of their skills blocks 100% of all damage taken from the front and, partially, the sides. Glacial Retreat is similar to an Archer’s Breakaway Bolt, but on top of doing damage, it has a 70% AoE snare as an added effect. Each race in TERA has its own set of Racial Skills; except for Elin and Popori, who share the same set of Racials due to originally being one race, before some minor changes were made in late 2010. From here, you get Sanctuary of Regeneration, which creates a circle on the ground in front of you that regenerates the HP of your allies who are on or in the circle. EDIT: I don't mind trying out multiple class/races, either, as long as I have a general idea of what to check out. Although they do have a wide variety of single-target spells, many of their skills are AoE or splash damage, and as such their damage and weapon damage ratings are slightly lower. Maybe there's a powerlink to it as well. In later levels they will have one or two more AoE options, but the majority of their skills are single-target. Especially since this skill will hit all targets within a twenty-one meter line.Sorcerer has of course Backstep, as do all classes, but they also have a skill known as Glacial Retreat. Penetrating Arrow is the first of two charge up skills that Archer gets, the second being Radiant Arrow, which is nearly identical but is purely single-target unlike its predecessor. Their squishiness of course is offset by the fact they can heal themselves (and of course, others).Surprisingly, Priests are capable of DPSing as well as healing, although it is advised that unless you are a very skilled Priest you only stick to healing. All other heals (except for HoT’s) do not affect the caster. This does of course also rely on your team’s ability to dodge and stay out of AoE skills. They are tied for highest critical hit rate with Berserkers. Tis skill is on a 5 second cooldown, and they simply drop red orbs on the ground which allies can pick up to heal themselves.

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