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5e were creatures

5e Miscellaneous Creatures – for animals, vermin, workbeasts and other "background" creatures. We hope to inspire our Dungeon Master readers with additional plot hooks:Before introducing Lycanthropes to your players, consider the following questions, which will help integrate the beasts into your campaign smoothly:Don't miss out on new content, playtest material, and more.This site contains affiliate links that will earn Flutes Loot a little commission. Raised Among The Wolves: You were raised from infancy away from your people and as a result you have acquired the skills of those you grew up with. They are clever at digging for truffles below the earth. Though they don’t have the same thinking ability as their brethren, they do share the same passive traits, such as levitation and minor telekinesis.When an Illithid tadpole grows up the correct way through ceremorphosis, or the insertion into a brain, they grow into proper Mind Flayers. Werebears will grow large, muscular, and hairy in their humanoid forms, Wererats will appear small and nervous with wiry hair, and the Werewolf become sleekly muscular with sharp teeth.” (page 262).As a hybrid, Lycanthropes stand on two feet, wield weapons, and are capable of speech.

Wereravens were careful and secretive, but always abided by local laws and tried to do good whenever possible. Natural Weapon Mastery. In the 3rd and 4th editions of D&D, there were explicit rules for determining if a character knew anything about a monster before them. When he is not working with start-ups or performing improv around the country, he hosts the How Will I Die Podcast, which explores the multiverse of himself through many deaths and goofs. Wereravens could only be hit by silver, or +2 magical, weapons. Ill-tempered and crude, wereboars enjoy spreading the curse haphazardly, relishing the savage wildness that comes from resisting the curse. Wererat lairs are often naturally fortified, so packs leave them undefended. Their main method of fighting is to destroy and eat anything that comes in its way, so be wary of traveling through the caverns of a Dire Troll.These rare, wormlike creatures were originally supposed to grow from Illithid tadpoles into mind flayers. Cunning and sly, wererats display greed and employ thievery. Werebears tend to be good, but some may be just as evil as other werebeast. Many adventurers find themselves in the bowels of a Purple Worm Cavern, but due to their tremorsense, once the adventurers realize where they are, it is too late.While the Nagpa might look frail and weak, like any wizard at incredibly high levels, they are stronger than they look. Werecreatures (also known as Therianthropes, Therians or Shape-Shifters) are the rulers of Lyssia that can change into various animal forms. The darkest part is that this isn’t a conscious effort. The biggest weakness to all werecreatures is silver, an injury cannot be healed immediately, a well aimed blow can be fatal and not even the strongest skins are immune to getting pierced. They bring about the end of civilization through puppeteering, and when that fails, they slaughter anything that gets in their way with their high-level magic.These priestesses of Lolth might seem to be regular The Matron Mother are also incredible spellcasters, able to slaughter armies with the wave of a hand. Such creatures generally avoided combat, but did not fear armed enemies. Though a hereditary werebeast can transform at will, with time, the experienced infected may also control their transformation. RELATED: Dungeons & Dragons: 10 Creatures You Didn't Realize Were Actually Dragons. The werewolf can communicate with wolves and wolf-like creatures as if they shared a language. Werecreatures are people who can take an animal-like forms such as Werewolves, Wereape, Werecats, and etc. Drop Bear; Bunyip; Molluscs. 263).Usually assuming a challenge rating of 3 or 4, werebeasts become easy to defeat when magic weapons are involved. In the final stage of its life cycle, a Mind Flayer may become an Elder Brain.

They were good-willed, but uncommon. A werebeast can attempt to resist its curse to keep their good alignment, but most who do live reclusively and are often uncomfortable around normal people.“It lives its life as it always has, burying deep the bestial urges raging inside it.

Most evil weretigers worship A typical werewolf plot includes mystery and fear about an unknown source of murder. Werewolves tend to flee civilization after infection in fear of harming their loved ones in their bloodlust or their discovery, resulting in punishment for their savage deeds. However, as wardens of the forest, Werebears will take on apprentices, spending time with the newly cursed pupil to teach them how to control themselves by accepting the curse. Wereboars live wildly in small familial groups in forests and sometimes ally themselves with orcs.

It tends to paralyze its victims then beat them down without the victim being able to respond.Because of their size, they are not often fought head to head, if at all. If they end up an ancient dragon, there is no surviving their wrath.The Nightwalker is a similarly shadow based creature, though its origins differ from the Shadow Dragon greatly. Wereravens could only be hit by When in giant raven form, the deadly peck could cause opponents to lose an eye or two, causing blindness. When the moon wanes, the beast within can be controlled once again. Combat Edit. Their skin is covered in boils and blisters with their skin taut against their bones.These creatures are the harbingers of pestilence and control plagues. Omnivorous, wereboars eat fungi, small game, and vegetables, though terrible farmers and cooks. Wereravens were amongst the wisest lycanthropes in the Realms, and had genius intelligence. The term "sprite" actually had two meanings: the first meant the specific race of tiny warriors, while the second use referred to the group of tiny, insect-featured fey that the specific kind belonged to. A one-stop shop for all things video games. According to the Monster Ecology Anthology, a user reference assembled by reddit user “The longer an individual lives with the curse, however, the more they begin to take on aspects of their transformation even in their humanoid form.

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